01
Time
2023 - 2025
Team
Studiokurbos
UX/UI design for series production: two in-car displays across five premium vehicle models, developed in a Scrum-based collaboration with design and engineering teams across multiple time zones.

01
This was not a blank-canvas project. The HMI had been evolving for many years — design decisions were shaped by long-term legacy, spread across different generations of tools and documentation, and some interaction behaviors were not documented at all.
In an environment like this, a new design that ignores the system's history doesn't just look inconsistent — it breaks in production. The real challenge was not inventing new screens, but making correct decisions inside a system that nobody could fully see.
02
Before proposing anything, I made the system visible. I reviewed historical design files across tool generations, observed how the real system actually behaved, and validated undocumented interaction behaviors directly with engineers.
This wasn't onboarding — it was research, with the system itself as the subject. The understanding I built became something the team could rely on: when a behavior wasn't documented anywhere, there was now a way to find out how it actually worked and why.
03
Two displays, five vehicle models, one system. The core question of the project: what must stay identical across all five models, and what is allowed to adapt?
When the team transitioned to Figma as a unified design tool, I was involved in rebuilding screens and components within the new design system — not migrating files, but restructuring them. Working with components, variants, and design tokens turned consistency from a matter of discipline into a property of the system itself: a change made once propagates correctly across screen sizes and vehicle models.
04
As the project progressed, I took ownership of specific functional areas — which meant responsibility didn't end at the design file. I defined how interfaces behave across different usage states, and made sure design intent survived the journey through development into series production.
Series production sets a different bar: a design isn't finished when it looks right in Figma. It's finished when it behaves correctly in a vehicle that ships.
05
The most valuable outcome of this project wasn't the number of screens delivered — it was judgment: how to make sound decisions within complex constraints, collaborate precisely with distributed engineering teams, and communicate design intent so that it survives implementation.
That discipline isn't specific to automotive. It's what any complex, high-stakes product demands — whether the system lives in a vehicle, a hospital, or an enterprise workflow.
