01
Time
2024 - 2025
Team
Studiokurbos UX
Designed the in-car HMI for a new electric vehicle across three screens — instrument cluster, central control display, and an elongated main function screen — from concept to design system and usability testing.

01
The client defined the functional requirements — battery status, navigation, media — while our team owned all decisions around visual hierarchy, interaction logic, iconography, and the underlying design system.
I contributed across the full process: concept exploration, high-fidelity screen design, icon and component design, multi-screen interaction logic, design system documentation, and usability testing.
02
The client requested a red-dominant wallpaper to match the brand identity. But in automotive HMI, red is conventionally reserved for warnings and alerts — a fully red background risked diluting the urgency of critical warnings (low battery, system faults) while reducing the legibility of foreground text and icons.
I iterated through multiple directions to reconcile brand and usability. The version that resolved the conflict applied heavy blur to the background: the brand's red identity was preserved at an ambient, atmospheric level, while its visual density was softened enough for foreground content to stay legible and for warning states to retain visual priority. The client approved this direction.
03
Three screens of very different proportions had to feel like one product. I built a shared set of components and icons, unified the navigation logic so drivers wouldn't need to relearn patterns when moving between displays, and documented the system — typography, color, iconography, interaction rules — so development teams could implement it without ambiguity.
Usability testing sessions informed several iterations before final delivery.
04
This project shifted how I work: treating an HMI not as a set of screens but as one system with shared rules — a perspective I now apply to any multi-surface product, in or outside the car.
